---
title: Panels
order: 1
---

Chisel's properties live in three panels: *Object Properties* (per-object SDF + modifiers), *Material Properties* (per-object color and node tree), and *Render Properties* (per-scene engine settings).

## Object Panel

![Object SDF settings](../assets/objectsettings-sdf.webp)

The Chisel section of *Object Properties* houses everything specific to the active object.

### Primitive section

- **Is Chisel** — toggle SDF mode on/off. Disabling falls back to the standard mesh.
- **Render SDF** — controls whether this object is part of the ray-marched render. When off, it can still be visible (as a wire outline if [Outline](../render-engine/display.md) is set) but doesn't contribute to the SDF stack.
- **Primitive Type** — change shape type after creation
- **Half-Extents** — derived from object scale; per-axis dimensions
- **Shape parameters** — depend on the primitive type (radius, depth, sides, cone cap, etc. — see [Primitives](../primitives/index.md))
- **Rounding + Profile + Chamfer Smooth** — edge-fillet controls (most primitives; see [Rounding & Blending](../rounding-and-blending/index.md))
- **Bevel + Bevel Profile + Bevel Chamfer Smooth** — vertical-edge fillet controls (Prism and Trapezoid only)

### Bake direction

For per-object bake setup (used when [baking maps](../render-engine/baking.md)):

- **Bake Direction** — Top / Bottom / Front / Back / Left / Right
- **Bake Flip** — invert horizontal axis of the bake
- **Bake Height Origin / Range** — height-map remap window

## Modifier list

Below the primitive section, the modifier list shows every Chisel modifier on the active object.

![Modifier list](../assets/modifiersettings-mods.webp)

The toolbar at the top of the modifier list adds, removes, and reorders modifiers without dropping into menus.

![Modifier toolbar / add menu](../assets/modifiersettings-menu.webp)

Each modifier row has:

- A header chevron to expand/collapse its options
- An operation icon (Difference / Union / Intersect / Mirror / Array / etc.)
- A target pointer where applicable
- Reorder, duplicate, and delete buttons

Each expanded modifier shows its own settings block — see [Modifiers](../modifiers/index.md) for the per-modifier parameter list and screenshots of each settings block.

## Material Properties

Per-object color and the Chisel node graph live in *Material Properties* (red sphere icon). For the simple color workflow and the node editor, see [Materials](../materials/index.md).

## Render Properties

Set the engine to *Chisel* in `Render Properties` to enable. The full breakdown of render settings — quality, adaptive quality, matcap, display, proxy, baking — lives in [Render Engine](../render-engine/index.md).

## See also

- [Pie Menu](pie-menu.md) — keyboard-driven equivalents for most panel actions
- [Gizmos](gizmos.md) — viewport gizmos for the same fillet controls
