---
title: Operations
order: 9
---

Beyond modeling, Chisel provides a handful of operations for cleaning up SDF stacks, converting to mesh, baking, and managing scene visibility. Most are one-button actions in the *Object Properties* panel or pie menu.

## Topics

- **[Convert to Mesh](convert.md)** — Dual Contouring or Marching Cubes export
- **[Rebuild Mesh](rebuild-mesh.md)** — refresh the proxy mesh after edits
- **[Clean](clean.md)** — detach a Chisel object from its boolean parents
- **[Veil & Unveil](veil.md)** — quickly hide / reveal non-rendered objects

For map baking (normal / height / mask / diffuse), see [Render Engine: Baking](../render-engine/baking.md).
