---
title: Performance
order: 2
---

When you orbit, pan, or drag a gizmo, Chisel switches to a lower-quality preset for instant feedback. When you stop moving, it settles back into full quality with a tile-based progressive refinement.

![Performance settings](../assets/rendersettings-performance.webp)

## Adaptive quality (while navigating)

- **Enable Adaptive Quality** — default *on*. Master toggle for the navigation downscale.
- **Navigation Steps** — `4–128`, default `32`. Max ray-march steps while moving.
- **Navigation Threshold** — `0.001–0.05`, default `0.01`. Hit threshold while moving.
- **Adaptive Resolution** — `1–100%`, default `30%`. Internal resolution while moving. Lower = faster orbit, blurrier preview.

## Progressive settled rendering

Once the viewport settles, Chisel renders the full-quality frame in tiles — refining gradually so you see something immediately rather than waiting for the whole frame.

- **Tile Cols** — `1–16`, default `4`. Horizontal splits.
- **Tile Rows** — `1–16`, default `4`. Vertical splits.

`1 × 1` tiles render the whole frame in one pass. The default `4 × 4` gives 16 progressive bands.

## See also

- [Quality](quality.md) — settings used at full quality
- [Display → Proxy Mesh](display.md#proxy-mesh) — alternative viewport for EEVEE/Cycles
