---
title: Getting Started
order: 4
---

Chisel is a real-time SDF modeling toolkit for Blender. Instead of sculpting triangles, you compose mathematical shapes — a box, a sphere, a smooth boolean subtract — and the viewport renders the final surface live, with no topology to repair. In the next 5 minutes you'll install Chisel, switch on the engine, and carve your first shape.

## What you'll do

- **Install** Chisel as a Blender extension *(2 minutes)* → [Installation](installation.md)
- **Launch** a Chisel scene and understand the render engine *(1 minute)* → [First Launch](first-launch.md)
- **Draw** your first SDF primitive in the viewport *(1 minute)* → [First Launch](first-launch.md)
- **Understand** how raymarching and SDFs work *(2 minutes, optional but recommended)* → [Raymarching & SDFs](raymarching.md)

Follow the steps in [Installation](installation.md) and [First Launch](first-launch.md) to set up Chisel in under 5 minutes. Come back to [Raymarching & SDFs](raymarching.md) when you want to understand why it feels different from polygon modeling.
