---
title: Right-Click Menu
order: 6
---

While the Chisel tool is active, right-clicking a Chisel SDF object opens a dedicated context menu instead of Blender's default. It collects modal-adjust shortcuts, type and modifier swaps, conversion, and the usual object actions in one place. The menu only appears when the active object is a Chisel SDF — right-clicking a plain mesh or empty falls back to nothing.

![the Chisel right-click context menu](../assets/rmb-menu.webp)

## Modal-adjust shortcuts

The top of the menu is dynamic: it shows only the rows that apply to the current selection, and each row launches a drag modal that edits every matching object in the selection at once.

- **Shape row** — one control for the active primitive's defining parameter: *Cap* (Cone, Trapezoid), prism side-count toggles `3` / `5` / `6` / `8` plus an apex *angle* readout for triangular prisms, *Minor R* (Torus), *Depth* (Curve), *Radius* (Curve Tube), or *Angle* (Curve Revolve).
- **Bevel** *(Prism and Trapezoid only)* — a *Bevel Profiles* submenu plus a **Bevel** drag. When the bevel profile is Chamfer, a **Smooth** entry appears.
- **Rounding** — a *Rounding Profiles* submenu plus a **Rounding** drag, for any selected shape that supports rounding. On Chamfer, a **Smooth** entry appears.
- **Blend** — a *Blend Profiles* submenu plus a **Blend** drag, when the selection is a boolean target. On Chamfer, **Smooth**.
- **Outer / Inner** — *Outer Profiles* and *Inner Profiles* submenus plus **Outer** and **Inner** drags, when the selection is an emboss / engrave target. Each gets a **Smooth** entry on Chamfer.
- **Emboss / Engrave** — a strength drag for whichever displace operation the selection uses.

## Type, Add Modifier, Swap Modifier

- **Type** — swap the primitive type on every selected Chisel shape. Mesh and curve families never cross; incompatible objects are skipped with a report.
- **Add Modifier** — Boolean Difference / Union / Intersect, Slice, Emboss, Engrave, Mirror, Solidify, Array, Twist, Bend.
- **Swap Modifier** — rewrites every modifier in the scene that targets the selection to the chosen operation. Swapping to Slice flips matches to Difference on the host and spawns a per-host slice duplicate.

## Convert, Clean, Rebuild

- **Convert to Mesh** — opens its full options dialog (algorithm, cell size, normals — see [Convert to Mesh](../operations/convert.md)).
- **Clean** — strip targeting modifiers and make the shape solid (see [Clean](../operations/clean.md)).
- **Rebuild** — regenerate the proxy mesh (see [Rebuild Mesh](../operations/rebuild-mesh.md)).

## Copy / Paste and duplicate

- **Copy** / **Paste** — Blender's standard copy buffer.
- **Duplicate Object** — Blender's stock `object.duplicate_move`; copies just the active object.
- **Duplicate Chain** — Chisel's smart duplicate (`Ctrl + D`). It pulls children, boolean/displace targets, and curve sources along as a group, and rewires any external owners' modifier stacks so group cuts stay group cuts.

## Snap, Parent, Move to Collection

These are Blender's stock *Snap* and *Parent* submenus plus *Move to Collection*, surfaced here so you don't have to leave the Chisel tool.

## Veil / Unveil

- **Veil** — hide every non-rendered helper except your current selection.
- **Unveil** — reveal hidden non-rendered objects parented to (or targeted by) the selection.

See [Veil & Unveil](../operations/veil.md) for the hotkeys and full behavior.

## See also

- [Pie Menu](pie-menu.md) — radial equivalents for the same add / swap operations
- [Draw Tool](draw-tool.md) — the active tool that enables this menu
- [Keymap](../keymap.md) — full hotkey list
