---
title: Apply Modifiers
order: 4
---

Convert a Chisel object to a static mesh and clean up its source shapes in a single click. Apply Modifiers triangulates the whole chain — the active object plus every boolean target — into one ordinary Blender mesh, then removes the SDF objects that fed into it.

## How to use

1. Select the Chisel object at the top of the chain.
2. Click **Apply** in the *Object Properties* panel.

The operator converts the chain to mesh (the same triangulation as [Convert to Mesh](convert.md)) and, by default, deletes the source SDF shapes it pulled in.

## Options

- **Delete Sources** — default *on*. After triangulating, delete every Chisel SDF object in the chain — the active object and all of its boolean targets. Turn it *off* to keep the source shapes alongside the new mesh.

Adjust **Delete Sources** in the operator's redo panel after running it.

## Apply, Convert, or Clean?

| Operation | What you get |
|---|---|
| **Apply** *(this page)* | One static mesh, sources removed — finished, no more SDF editing |
| [Convert to Mesh](convert.md) | A new mesh while the SDF object stays around, with full control over algorithm and cell size |
| [Clean](clean.md) | The shapes stay editable SDF objects, just detached from their booleans |

Use **Apply** when a shape is done and you want a single mesh with no leftover operands. Use **Convert** when you want the conversion settings or want to keep the SDF source. Use **Clean** when you want to keep editing as SDFs.

## See also

- [Convert to Mesh](convert.md) — the conversion Apply runs, with full algorithm and resolution controls
- [Clean](clean.md) — detach booleans without converting to mesh
- [Modifiers](../modifiers/index.md) — the modifier stack Apply flattens
