---
title: Sphere
order: 2
---

A perfect sphere — smooth at any scale, no subdivision needed. The clearest demonstration of why SDFs beat meshes: zoom in as far as you like and the silhouette stays exact.

![Sphere](../../assets/sphere.webp)

## Parameters

- **Radius** — distance from center to surface (default `1.0`, soft max `10.0`)

## Notes

No rounding parameter — the sphere is already perfectly smooth. Non-uniform object scale stretches it into an ellipsoid.

## See also

- [Capsule](capsule.md) — a sphere stretched along an axis with a straight mid-section
- [Blending](../../rounding-and-blending/blending.md) — smooth unions between spheres
