Chisel

Rounding softens the edges of a single primitive. Every primitive that has hard edges exposes a rounding control in the Object Properties panel.

Rounding

Parameters

  • Rounding: edge radius (0.0–10.0, soft max 2.0, default 0.0)
  • Profile: Round / Sharp / Soft / Tight / Chamfer (see Profiles)
  • Chamfer Smooth (when Profile = Chamfer): softens where the chamfer meets the faces (0.0–5.0, soft max 0.5)

Which primitives support rounding

PrimitiveRoundingBevel
Box✓—
Cylinder✓—
Cone✓—
Prism✓✓
Trapezoid✓✓
Curve✓—
Sphere: (already smooth)—
Capsule: (already smooth)—
Torus: (already smooth)—
Curve Tube: (swept smooth)—
Curve Revolve✓—
Ngonper cornerper corner

Bevel for Prism and Trapezoid

Prism and Trapezoid have an extra Bevel control independent of Rounding. Rounding applies to the top and bottom rims; Bevel applies to the vertical (or slanted) corner edges. Both have their own profile selector and chamfer-smooth control, so you can pair, say, Round on the rims with Sharp on the corners.

Workflow

  1. Select the primitive.
  2. Open Object Properties → SDF.
  3. Drag the Rounding slider, or press B over the primitive for a live drag modal.
  4. Pick the profile (Round / Sharp / Soft / Tight / Chamfer): the dropdown or 1–5 in the modal.
  5. If you picked Chamfer, push Chamfer Smooth up to soften the bevel-meets-face seam.

Adjust modal (B)

Press B over a primitive to drag its rounding radius live. You can also click the rounding gizmo dot in the viewport to enter the same modal, see Interface: Gizmos.

ActionEffect
LMB-dragAdjust radius
Shift (while dragging)Precision mode: slow, fine adjustment
Ctrl (while dragging)Snap to round increments
1Round profile
2Sharp profile
3Soft profile
4Tight profile
5Chamfer profile
SToggle radius ↔ Chamfer Smooth (only useful when profile = Chamfer)
Enter / Space / LMB-releaseConfirm
Esc / RMBCancel

The viewport updates in real time, including across booleans and mirrors, so you see the fillet propagate through the entire modifier stack as you drag.

A Smooth modifier on the object rounds every edge to at least its radius, so a shape’s own Rounding only shows where it is the larger of the two.

See also