Boolean Modifier
Combine two SDF objects using boolean operations. Chisel booleans operate on distance fields, producing clean results without the topology issues of mesh booleans.
Basic Usage
- Select a Chisel object
- Add a Boolean modifier via the Modifier panel or Pie Menu
- Set the Target to another Chisel object
- Choose the Operation: Difference, Union, Intersect, or Slice
- Optionally adjust the Blend Radius for smooth transitions
Operations
- Difference - Subtract the target from the active object
- Union - Combine both shapes into one
- Intersect - Keep only the overlapping volume
- Slice - Difference + Intersect in one step
Parameters
Target
- Description: Pointer to another Chisel object
- Effect: The object used as the boolean operand
Blend Radius
- Description: Smooth transition radius between the two shapes
- Range: 0.0 to 2.0 (soft max 1.0)
- Default: 0.0
- Effect: 0 = sharp boolean, higher = smoother fillet
Blend Profile
- Options: Sphere / Smooth / Linear
- Default: Sphere
- Effect: Shape of the blend fillet curve
Blend Smooth
- Description: Edge smoothing for Linear blend profile
- Range: 0.0 to 1.0 (soft max 0.5)
- Default: 0.0
- Effect: Softens the chamfer edges (only visible with Linear profile)
Solver
- Options: Float / Exact / Manifold
- Default: Float
- Effect: Controls the Blender modifier solver for visualization
See Also
- Blending - Detailed blend profile documentation
- Solidify - Create hollow shells
- Mirror - Symmetry modifier