Sphere

A perfect sphere defined by its radius. The simplest SDF primitive.

Basic Usage

  1. Shift+A > Chisel > Sphere or use the Pie Menu
  2. Scale the object to adjust the radius
  3. The sphere radius is derived from the object’s half-extents

Parameters

Radius

  • Description: Sphere radius, derived from the object scale
  • Effect: Controls the size of the sphere uniformly

Sphere does not support rounding as its surface is already perfectly smooth.

See Also

  • Capsule - Sphere caps on a cylinder body
  • Torus - Ring-shaped primitive
  • Modifiers - Combine with boolean operations