Chisel

An editable extruded polygon. The outline lives on the object’s local XY mid-plane and extrudes symmetrically along ±Z; you edit the points directly in the viewport with the Ngon gizmo, and each corner carries its own bevel radius and profile.

Ngon

Parameters

  • Points — the polygon vertex list in the Object Properties → SDF panel. Each row is X, Y, corner rounding, corner smooth, and a corner-profile icon dropdown
  • Depth — half-height of the symmetric ±Z extrusion (default 1.0, soft max 10.0)
  • Per-corner Rounding — fillet radius at that vertex (soft max 2.0, default 0.0)
  • Per-corner Profile — Round / Sharp / Soft / Tight / Chamfer, chosen independently for every corner
  • Per-corner Smooth — rounds the two seams where a chamfered corner’s cut meets the faces (chamfer profile only)

Editing the outline

A new Ngon starts as a square. Add points with the + button next to the list, or hover an edge in the viewport and click its green add-dot; delete with the button or by hovering a vertex dot and pressing X / Delete. Three vertices is the minimum — the delete operator refuses to go below it.

Editing Ngon points in the viewport

Dragging a vertex dot moves that point; dragging its orange handle sets that corner’s rounding, with 15 picking the profile and S jumping to the chamfer smooth. Clicking a row in the panel list makes that vertex active, so panel and viewport stay in sync.

Inserting Ngon points on an edge

Corners

Corner bevels are exact at any corner angle, including concave (reflex) corners — a star or an L-profile fillets cleanly without the pinching a mesh bevel would produce. Because every corner is independent, one outline can carry a tight chamfer on one vertex and a wide round on the next.

Because the outline is a real distance field, an Ngon blends with its neighbours like any other primitive:

Blending an Ngon into another shape

See also

  • Interface: Ngon gizmo — every handle and key
  • Prism — a regular polygon when you don’t need arbitrary points
  • Curve — an extruded profile driven by a Bezier instead of points