Gizmos
The render settings expose toggles for the in-viewport gizmos Chisel draws on top of your scene — the arc-and-dot widgets that adjust rounding and blend radii, the modifier-target dots, and the Ngon point editor.
For how the gizmos behave during interaction (modal hotkeys, color coding by operation), see Interface: Gizmos. This page covers only the per-scene render-side toggles, grouped into three sub-panels: Arcs, Dots, and Ngon.
Visibility gates
Every family has the same pair of toggles under Gate On at the top of its sub-panel, with the family’s own switches under Show below. Both gates AND on their on sides:
- Active Object — tie the family to Blender’s own Show Gizmo → Active Object viewport flag. Off means that flag is ignored.
- Chisel Tool — only draw the family while the Chisel tool is the active workspace tool. Off means any tool works.
| Active Object | Chisel Tool | Family draws when |
|---|---|---|
| off | off | always |
| off | on | the Chisel tool is active |
| on | off | Show Gizmo → Active Object is on |
| on | on | both of the above |
Defaults: Arcs — Active Object on, Chisel Tool on. Dots and Ngon — Active Object off, Chisel Tool on.
Arcs

The arc cluster is the ring of draggable fillet handles. Below the two gates is a per-arc enable list, so you can hide the handles you never touch on a given kind of object:
- Bevel — vertical / corner-edge bevel arc
- Rounding — cap and edge rounding arc
- Blend — boolean, mirror, array, and bisect seam blend
- Emboss Strength / Emboss Inner / Emboss Outer
- Engrave Strength / Engrave Inner / Engrave Outer
All are on by default.
Dots

- Modifier Dots — draw a filled circle at each modifier-target object’s origin, colored by modifier type. Click a dot to make that target the sole active selection — the fastest way to grab a cutter that is buried inside the shape it cuts.
Ngon

Controls the Ngon editing gizmo drawn on the active, selected Ngon primitive.
- Ngon Gizmo — master toggle for the draggable vertex dots and the two handles below
- Rounding Handles — the orange corner-rounding handle (and its connector line) next to each vertex
- Edge Add Dots — the green insert-vertex dot that appears at an edge midpoint when the cursor comes near it
Turn off Rounding Handles and Edge Add Dots if you only want to drag points, and the outline stays much cleaner on a dense polygon.
See also
- Interface: Gizmos — gizmo behavior, color coding, modal interaction
- Rounding and Blending — full modal hotkeys
- Preferences — gizmo theme colors and arc geometry