Chisel

A perfect sphere — smooth at any scale, no subdivision needed. The clearest demonstration of why SDFs beat meshes: zoom in as far as you like and the silhouette stays exact.

Sphere

Parameters

  • Radius — distance from center to surface (default 1.0, soft max 10.0)

Notes

No rounding parameter — the sphere is already perfectly smooth. Non-uniform object scale stretches it into an ellipsoid.

See also

  • Capsule — a sphere stretched along an axis with a straight mid-section
  • Blending — smooth unions between spheres