Clean
Detach selected Chisel objects from their parents by removing only the boolean modifiers that reference them, then making the objects solid and independent.
Basic Usage
- Select one or more Chisel objects that are boolean operands (children of another Chisel object)
- Click Clean in the Object Properties panel
- The operator removes the targeting modifiers from each parent, unparents the selected objects, and makes them solid
What It Does
The Clean operator performs three steps in order:
- Remove targeting modifiers - On each parent object, removes only the Chisel modifiers whose target is one of the selected objects. Both the Chisel modifier item and the linked Blender modifier are removed
- Make solid - Sets each selected object’s display type to Textured so it renders as a solid shape
- Unparent - Removes the parent relationship while preserving the object’s world-space position
Requirements
- At least one selected object must be a Chisel SDF mesh with a parent
- The operator only appears enabled when this condition is met
Notes
- Modifiers on the parent that do not target any of the selected objects are left untouched
- The parent’s modifier active index is adjusted if it would go out of range
- Both the parent and the cleaned objects are re-evaluated after the operation
See Also
- Modifiers - Boolean, Solidify, and Mirror operations
- Object Tab - Primitive settings panel
- Convert - Convert SDF to standard mesh