Getting Started with Chisel

Welcome to the Chisel documentation! Chisel is a Signed Distance Field (SDF) modeling system for Blender with a custom ray-marching render engine.

Getting Started

What is Chisel?

Chisel lets you create 3D models using mathematical distance fields instead of traditional mesh geometry. Shapes are perfectly smooth at any resolution, booleans blend seamlessly, and you see results in real-time through a built-in ray-marching renderer.

Simple to Use

  1. Add a Primitive - Choose from 9 SDF shapes via Shift+A > Chisel
  2. Combine with Booleans - Difference, Union, or Intersect objects together
  3. Adjust Blending - Dial in smooth fillets between boolean operations
  4. Convert when Ready - Export to standard mesh with one click

Quick Start

  1. Understand the Concept - Learn about Raymarching and SDF modeling
  2. Install Chisel - Follow the Installation guide
  3. Learn the Interface - Familiarize yourself with the Interface
  4. Create Your First Shape - Try adding Primitives

Next Steps

Once you have Chisel installed, explore these key areas:

  • Primitives - All 9 SDF shapes and their parameters
  • Modifiers - Boolean, Solidify, and Mirror operations
  • Blending - Smooth transitions between boolean operations
  • Rounding - Per-primitive edge profiles
  • Convert - Three meshing algorithms
  • Render Tab - Matcap, quality, and performance settings