Sphere Blend
The Sphere blend profile (L2 norm) creates a circular fillet at boolean intersections. This is the default blend type.
Basic Usage
- Add a Boolean modifier to a Chisel object
- Set Blend Profile to Sphere
- Increase Blend Radius to see the smooth fillet
Characteristics
- Perfectly circular fillet cross-section
- Natural, organic-looking transitions
- Even material distribution across the blend zone
- Best for general-purpose smooth booleans
Parameters
Blend Radius
- Range: 0.0 to 2.0 (soft max 1.0)
- Default: 0.0
- Effect: Width of the circular fillet
See Also
- Smooth Blend - Tighter knees
- Linear Blend - Chamfer alternative
- Boolean Modifier - Full modifier reference