Curve Revolve
Revolve a 2D curve profile around an axis to create surfaces of revolution. Useful for creating vases, bottles, spindles, and other rotationally symmetric shapes.
Basic Usage
- Create a 2D curve object in Blender that defines the profile silhouette
Shift+A > Chisel > Curve Revolveor use the Pie Menu- In the Object Properties panel, set the Curve pointer to your profile curve
- Adjust Revolve Angle to control partial revolutions
Parameters
Curve Object
- Description: Pointer to a Blender curve object defining the revolution profile
- Effect: The curve silhouette is swept around the revolution axis. The profile is clamped to the positive side of the axis to prevent negative-radius artifacts
Revolve Angle
- Description: Revolution angle around the axis
- Range: 1° to 360°
- Default: 360° (full revolution)
- Effect: Controls how far around the axis the profile is swept. 360° = full revolution, lower = partial sweep
Rounding
- Range: 0.0 to 10.0 (soft max 2.0)
- Default: 0.0
- Effect: Rounds the edges of the revolved shape
Profile
- Options: Round / Sharp / Soft / Tight / Chamfer
- Default: Round
How It Works
The profile curve is revolved around the local axis using native Bezier SDF evaluation (Newton + Cardano solver) running directly in the shader. The profile is clamped to the positive side of the axis to prevent artifacts.
See Also
- Curve Tube - 3D tube following a Bezier path
- Curve - 2D curve extrusion
- Torus - Simple surface of revolution
- Primitives - All available shapes