Sphere
A perfect sphere defined by its radius. The simplest SDF primitive.
Basic Usage
Shift+A > Chisel > Sphereor use the Pie Menu- Scale the object to adjust the radius
- The sphere radius is derived from the object’s half-extents
Parameters
Radius
- Description: Sphere radius, derived from the object scale
- Effect: Controls the size of the sphere uniformly
Sphere does not support rounding as its surface is already perfectly smooth.