Chisel

Version history for Chisel.

1.2.0

New

  • Array modifier — repeat shapes along an offset, with smooth blending between copies
  • Circle Array modifier — repeat radially around X / Y / Z
  • Curve Tube primitive — 3D Bezier sweep with per-point radius (Alt + S)
  • Curve Revolve primitive — sweep a 2D profile around an axis
  • N-sided prism (3, 5, 6, 8) with independent bevel and cap rounding
  • Trapezoid with independent bevel and cap rounding
  • Five rounding / blending profiles — Round, Sharp, Soft, Tight, Chamfer
  • Mirror Smooth modal in the pie menu
  • SDF custom normals option in the convert-to-mesh operator
  • Auto-expand bounding box — replaces the old manual-padding setting
  • Built-in matcaps with color tint
  • Custom primitive icons in the pie and add menus
  • Modifier panel toolbar — add, remove, and reorder modifiers without leaving the panel
  • Viewport render resolution setting
  • Progressive settled rendering — sharper frames once the viewport stops moving
  • Blender 4.5 / EEVEE Next compatibility

Performance

  • Faster camera orbit and panning
  • Smoother viewport rotation across dense scenes
  • Static-frame matrix caching to avoid redundant work

Fixed

  • Clean operator works on any SDF object, not just parented children
  • Curve boolean rendering and cache refreshes correctly
  • Curve Revolve profile no longer creates negative-radius artifacts when crossing the axis
  • Bake no longer produces black images on certain GPU drivers
  • Pie menu modifier rows no longer overlap
  • Prism bevel and cap match between viewport and mesh converter
  • Prism chamfer blends and ray-march overshoot corrections
  • First-frame rotation stutter and undo-related crashes
  • Zero-rounding shapes render cleanly; cylinder rim normals are smooth
  • Torus rebuilds correctly after editing minor radius
  • Adaptive mesh refinement no longer leaves holes
  • Flat shading after hide/unhide / undo is gone
  • Broken chains are skipped instead of flat-shaded
  • Gamma correction in the bake system is version-aware
  • macOS / Metal compatibility

1.0.3

Fixed

  • macOS / Metal backend compatibility

1.0.2

Fixed

  • Orthographic rendering — hit condition, depth mapping, and LOD

1.0.1

New

  • Progressive shader initialization with UI status warnings

Fixed

  • OpenGL compatibility for boolean chain rendering

1.0.0

  • Initial release
  • 9 SDF primitives: Sphere, Box, Cylinder, Cone, Torus, Capsule, Prism, Trapezoid, Curve
  • Boolean operations: Difference, Union, Intersect with 3 blend profiles
  • Solidify and Mirror modifiers
  • Edge rounding with Sphere, Smooth, and Linear profiles
  • Ray-marching render engine with matcap shading
  • Adaptive quality and BVH acceleration
  • Mesh conversion: Dual Contouring, Marching Cubes
  • Map baking: Normal, Height, Mask
  • Pie menu for quick access to all operations