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Changelog
Version history for Chisel.
1.2.0
New
- Array modifier — repeat shapes along an offset, with smooth blending between copies
- Circle Array modifier — repeat radially around X / Y / Z
- Curve Tube primitive — 3D Bezier sweep with per-point radius (
Alt + S) - Curve Revolve primitive — sweep a 2D profile around an axis
- N-sided prism (3, 5, 6, 8) with independent bevel and cap rounding
- Trapezoid with independent bevel and cap rounding
- Five rounding / blending profiles — Round, Sharp, Soft, Tight, Chamfer
- Mirror Smooth modal in the pie menu
- SDF custom normals option in the convert-to-mesh operator
- Auto-expand bounding box — replaces the old manual-padding setting
- Built-in matcaps with color tint
- Custom primitive icons in the pie and add menus
- Modifier panel toolbar — add, remove, and reorder modifiers without leaving the panel
- Viewport render resolution setting
- Progressive settled rendering — sharper frames once the viewport stops moving
- Blender 4.5 / EEVEE Next compatibility
Performance
- Faster camera orbit and panning
- Smoother viewport rotation across dense scenes
- Static-frame matrix caching to avoid redundant work
Fixed
- Clean operator works on any SDF object, not just parented children
- Curve boolean rendering and cache refreshes correctly
- Curve Revolve profile no longer creates negative-radius artifacts when crossing the axis
- Bake no longer produces black images on certain GPU drivers
- Pie menu modifier rows no longer overlap
- Prism bevel and cap match between viewport and mesh converter
- Prism chamfer blends and ray-march overshoot corrections
- First-frame rotation stutter and undo-related crashes
- Zero-rounding shapes render cleanly; cylinder rim normals are smooth
- Torus rebuilds correctly after editing minor radius
- Adaptive mesh refinement no longer leaves holes
- Flat shading after hide/unhide / undo is gone
- Broken chains are skipped instead of flat-shaded
- Gamma correction in the bake system is version-aware
- macOS / Metal compatibility
1.0.3
Fixed
- macOS / Metal backend compatibility
1.0.2
Fixed
- Orthographic rendering — hit condition, depth mapping, and LOD
1.0.1
New
- Progressive shader initialization with UI status warnings
Fixed
- OpenGL compatibility for boolean chain rendering
1.0.0
- Initial release
- 9 SDF primitives: Sphere, Box, Cylinder, Cone, Torus, Capsule, Prism, Trapezoid, Curve
- Boolean operations: Difference, Union, Intersect with 3 blend profiles
- Solidify and Mirror modifiers
- Edge rounding with Sphere, Smooth, and Linear profiles
- Ray-marching render engine with matcap shading
- Adaptive quality and BVH acceleration
- Mesh conversion: Dual Contouring, Marching Cubes
- Map baking: Normal, Height, Mask
- Pie menu for quick access to all operations