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Rebuild Mesh
Refresh the proxy mesh of a Chisel object without doing a full conversion. Useful after changing primitive parameters, modifier targets, or anything that invalidates the cached proxy bake.

When to rebuild
The proxy mesh is what shows up in non-Chisel render engines (EEVEE / Cycles / Solid view) and what BVH-based features (snapping, raycasting) operate on. The renderer rebuilds it automatically when needed, but a manual rebuild is sometimes useful after batch edits or if something looks stale.
Common reasons:
- Changed primitive type or parameters and the proxy didn’t refresh
- Moved or scaled boolean targets
- Adjusted blend radius or rounding values
- Added / removed Chisel modifiers
How to rebuild
- Select the Chisel object.
- Click Rebuild Mesh in the Object Properties panel, or open the pie menu (
Q) and pick Rebuild.
The proxy mesh re-bakes using the current proxy mode and voxel size from Render Engine → Display.
Rebuild vs Convert
| Action | What it produces |
|---|---|
| Convert to Mesh | New Blender mesh object, separate from the SDF |
| Rebuild Mesh (this page) | Refreshes the proxy mesh attached to the SDF object — does not create a new object |
Use Convert when you want a final exportable mesh. Use Rebuild when you just need the proxy refreshed for accurate snapping or non-Chisel rendering.
See also
- Convert to Mesh — full mesh conversion for export
- Render Engine: Display → Proxy Mesh — how the proxy is generated