Chisel

The Quality group controls how rays advance through the scene. Higher settings = sharper surfaces, slower frames.

Quality settings

Parameters

  • Max Steps16–4096, default 64. Maximum ray-marching iterations per pixel. Raise if surfaces look chunky at silhouettes; lower for speed.
  • Hit Threshold0.0001–0.01, default 0.001. Distance under which a ray is considered to have hit. Lower = more precise contact, especially for thin features and tight corners.
  • Max Distance10–1000, default 100. Hard cap on ray travel. Increase if far objects fade out unexpectedly.
  • Render Resolution1–100%, default 100%. Internal render resolution as a fraction of the viewport. Drop to 50% on a small monitor for an instant 4× speedup.
  • Region Clip10–100%, default 100%. Renders only a centered fraction of the viewport. Useful for scrubbing animation while editing without rendering pixels you can’t see anyway.

When to raise each setting

SymptomSetting to raise
Silhouettes look chunky / pixelatedMax Steps
Tight corners or thin features look softLower Hit Threshold
Far objects fade to nothingMax Distance
Need higher fidelity at the cost of speedRender Resolution
Want a smaller render area while editingRegion Clip

When to lower each setting

SymptomSetting to lower
Viewport is sluggishRender Resolution (biggest win)
Too much detail isn’t visibleMax Steps
Working on a small monitorRender Resolution
Animating, only care about a regionRegion Clip

See also