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Clean
Detach selected Chisel objects from their booleans — flatten them out into independent solid objects.

What it does
The Clean operator runs three steps in order:
- Remove targeting modifiers — on each parent, removes only the Chisel modifiers whose target is one of the selected objects (and the linked Blender modifier).
- Make solid — sets the selected object’s display type to Textured so it renders as a solid shape rather than as a hidden boolean operand.
- Unparent — removes the parent relationship while preserving world-space position.
How to use
- Select one or more Chisel objects that are boolean operands (children of another Chisel object).
- Click Clean in the Object Properties panel.
- The operator removes the targeting modifiers from each parent, unparents the selected objects, and makes them solid.
Use it when
- You want to keep a boolean operand around as a stand-alone object
- You’re prepping a scene for export and need every shape to be self-contained
- A boolean stack got messy and you want to start over
Notes
- Modifiers on the parent that don’t reference the selected objects are left untouched.
- The parent’s modifier active index is adjusted if it would go out of range.
- Both the parent and the cleaned objects are re-evaluated after the operation.
Constraints
- At least one selected object must be a Chisel SDF mesh that has a parent.
- The operator only appears enabled when this condition is met.
See also
- Modifiers: Boolean — the modifiers Clean detaches from
- Veil & Unveil — quickly hide / reveal non-rendered objects