Chisel

The pie menu is the fastest way to model in Chisel. Press Q in Object Mode for radial access to primitives, modifiers, profile toggles, and the renderer.

Pie menu

Wedges

  • NW — Add Primitive — full grid of primitive types with custom icons
  • N — Convert / Rebuild — quick access to mesh conversion and proxy rebuild
  • NE — Modifiers — boolean Difference / Union / Intersect, mirror, array, solidify, emboss/engrave shortcuts
  • W — Profile picker — Round / Sharp / Soft / Tight / Chamfer for the active primitive or boolean
  • E — Adjust — invoke the Adjust Rounding / Mirror Smooth modal on the active object
  • SW — Renderer toggle — switch between Chisel and EEVEE
  • S — Veil / Unveil — quickly hide non-rendered objects

The exact contents adapt to the current selection — modifier rows for the active object, primitive type for adjustment, etc.

Status warnings

The pie menu also shows status warnings when relevant:

  • “Shaders not compiled — first run may take longer” — appears when shaders are still compiling. The warning includes a manual Recompile Shaders button.
  • “OpenGL backend, Vulkan is much faster” — appears when Blender is running on OpenGL. Switch to Vulkan in Edit → Preferences → System → Backend.

Profile shortcuts

The profile row in the pie menu sets the rounding profile on the active selection. It works on:

  • The primitive’s Rounding Profile (if you’re hovering over a primitive)
  • The active boolean modifier’s Blend Profile (if you’re hovering over an object with one)
  • The active emboss / engrave modifier’s Inner Profile (depending on context)

See also