Chisel

Chisel uses Blender’s matcap library for shading. Pick a matcap from the dropdown — it’s the same list as Blender’s solid-mode matcaps, plus a few SDF-friendly defaults.

Matcap settings

Parameters

  • Matcap — choose from the available matcaps (populated dynamically from Blender’s studio_lights API).
  • Use Specular — when on, applies the matcap’s specular layer if it’s a multi-layer studio light. Some matcaps ship a separate spec layer that captures highlight detail; toggle this to enable or disable that layer.
  • Matcap Color — RGB tint multiplied over the matcap diffuse. White (1, 1, 1) leaves the matcap untouched. Use a cool tint for chrome, warm for brass, etc.

Choosing a matcap

Matcap styleGood for
Bright clay / matteForm readability while modeling
Polished metalFinal hard-surface presentation
Skin tonesOrganic / character work
Soft shadowArchitecture, environment props

Blender includes a varied set out of the box. You can also drop additional .exr matcaps into Blender’s datafiles/studiolights/matcap folder to extend the library.

Per-object color

Each Chisel object also has its own Color in Material Properties — that’s what gets multiplied with the matcap to give per-object tint. The scene-wide Matcap Color applies on top of all of them.

See also