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Solidify
Hollow a shape into a shell of given thickness — like Blender’s Solidify modifier, but the result is a single watertight SDF you can keep stacking on.

Parameters
- Thickness — shell wall thickness (
0.001–10.0, soft max1.0, default0.1)
Use cases
- 3D-printable parts that need to be hollow for filament savings
- Light fixtures and shades, where wall thickness is part of the design
- Masks, cups, bowls, anything closed-volume that should be a shell
- Compound walls — chain Solidify after a Boolean to hollow only the result
You can chain Solidify freely with booleans, mirrors, arrays, and twists — the shell stays a single watertight surface.
See also
- Boolean — hollow the result of a boolean by adding Solidify after
- Operations: Convert — convert the hollow shell to mesh