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Veil & Unveil
Quickly hide every object that isn’t part of the rendered SDF — useful when a scene gets cluttered with helper meshes, lattices, or boolean operands.

Hotkeys
| Hotkey | Action |
|---|---|
V | Veil — hide every object with render_sdf = False |
Alt + V | Unveil — re-show hidden objects related to the current selection (parents, targets) |
Shift + Alt + V | Unveil + swap selection — unveil related objects and switch the active selection to them |
How it works
The render_sdf toggle is a per-object property in Object Properties → Chisel. Helpers and operand-only objects typically have it off; final shapes have it on.
- Veil walks every object in the scene and hides those with
render_sdf = False. - Unveil un-hides only the helpers related to your current selection — parents in the boolean chain, target objects of modifiers, etc. — so you don’t dump every hidden helper in the scene back into the viewport at once.
- Unveil + swap does the same plus swaps the active selection to the unveiled helpers, so you can immediately edit them.
See also
- Modifiers: Boolean — boolean operands typically have
render_sdf = False - Render Engine: Display — outline mode for non-rendered objects
- Clean — flatten a boolean operand into an independent shape