View Markdown
Info Bar
The Chisel info bar at the top of the 3D View shows the current engine state and warns about anything that might affect performance or correctness.
What’s displayed
- Active engine — Chisel / EEVEE / Cycles. Click to swap.
- Shader compilation status — “Compiling shaders 3/14” style progress label during the first run, or simply “Ready” once warmed up.
- GPU backend — Vulkan / OpenGL / Metal. Includes a recommendation banner if OpenGL is active on Windows or Linux.
- Proxy / SDF view toggle — when relevant, a button that swaps between the SDF render and the proxy mesh view (e.g. for mesh-based editing operations).
Common warnings
- “Shaders not compiled — first run may take longer” — first viewport frame is compiling pipelines. Wait a few seconds; subsequent frames will be normal speed. See the shader compilation note.
- “OpenGL backend, Vulkan is much faster” — Blender is on OpenGL. Switch backend in
Edit → Preferences → System → Backendfor a 5–10× speedup. - “Native library version mismatch” —
armesheris out of sync. Open Preferences and click Update Native Libraries.
Hiding the info bar
The info bar is part of Chisel’s overlay set. It auto-hides when irrelevant (e.g., when not using the Chisel engine). You can also disable it from Edit → Preferences → Add-ons → Chisel if you want a cleaner viewport.
See also
- Preferences — library status, GPU backend, shader recompile
- Render Engine — engine settings