Chisel

Detach selected Chisel objects from their booleans — flatten them out into independent solid objects.

Clean

What it does

The Clean operator runs three steps in order:

  1. Remove targeting modifiers — on each parent, removes only the Chisel modifiers whose target is one of the selected objects (and the linked Blender modifier).
  2. Make solid — sets the selected object’s display type to Textured so it renders as a solid shape rather than as a hidden boolean operand.
  3. Unparent — removes the parent relationship while preserving world-space position.

How to use

  1. Select one or more Chisel objects that are boolean operands (children of another Chisel object).
  2. Click Clean in the Object Properties panel.
  3. The operator removes the targeting modifiers from each parent, unparents the selected objects, and makes them solid.

Use it when

  • You want to keep a boolean operand around as a stand-alone object
  • You’re prepping a scene for export and need every shape to be self-contained
  • A boolean stack got messy and you want to start over

Notes

  • Modifiers on the parent that don’t reference the selected objects are left untouched.
  • The parent’s modifier active index is adjusted if it would go out of range.
  • Both the parent and the cleaned objects are re-evaluated after the operation.

Constraints

  • At least one selected object must be a Chisel SDF mesh that has a parent.
  • The operator only appears enabled when this condition is met.

See also