Chisel

Refresh the proxy mesh of a Chisel object without doing a full conversion. Useful after changing primitive parameters, modifier targets, or anything that invalidates the cached proxy bake.

Rebuild Mesh

When to rebuild

The proxy mesh is what shows up in non-Chisel render engines (EEVEE / Cycles / Solid view) and what BVH-based features (snapping, raycasting) operate on. The renderer rebuilds it automatically when needed, but a manual rebuild is sometimes useful after batch edits or if something looks stale.

Common reasons:

  • Changed primitive type or parameters and the proxy didn’t refresh
  • Moved or scaled boolean targets
  • Adjusted blend radius or rounding values
  • Added / removed Chisel modifiers

How to rebuild

  1. Select the Chisel object.
  2. Click Rebuild Mesh in the Object Properties panel, or open the pie menu (Q) and pick Rebuild.

The proxy mesh re-bakes using the current proxy mode and voxel size from Render Engine → Display.

Rebuild vs Convert

ActionWhat it produces
Convert to MeshNew Blender mesh object, separate from the SDF
Rebuild Mesh (this page)Refreshes the proxy mesh attached to the SDF object — does not create a new object

Use Convert when you want a final exportable mesh. Use Rebuild when you just need the proxy refreshed for accurate snapping or non-Chisel rendering.

See also