Chisel

Repeat a shape along an offset (linear) or around an axis (circular). The whole array stays a single SDF, so you can keep stacking modifiers on top — booleans, mirrors, rounding — and everything composes cleanly.

Array settings

Linear array

  • TypeLine (default)
  • Count — number of copies including the original (1–50)
  • Use Relative — when on, Relative Offset scales by the object’s bounding extents; when off, Offset is in world units
  • Relative Offset (when Relative)Vector3, default (1, 0, 0). Each component is multiplied by the object’s bounding box on that axis.
  • Offset (when not Relative)Vector3 translation in world units, default (2, 0, 0)
  • Smooth — blend radius between copies (0.0–2.0, soft max 0.5). 0.0 = hard union.

Linear array is great for fences, vents, ribbed surfaces, stairs — anything that repeats along a vector.

Circular array

Switch Type to Circle to repeat radially around an axis.

  • Axis — X / Y / Z (default Z)
  • Radius — circle radius (0.001–100.0, soft max 10.0)
  • Count3 or more
  • Smooth — blend radius between copies

Blends and rounding stay consistent around the full ring. Use Circle for gears, screw heads, decorative rings, fluted columns.

Setup

  1. Select the source object.
  2. Add an Array modifier from the Add Modifier menu or the pie menu.
  3. Pick Line or Circle.
  4. Adjust Count and Offset / Radius to taste.
  5. Push Smooth up if you want the copies to blend into each other.

See also

  • Mirror — for reflective symmetry
  • Twist & Bend — combine with arrays for helical / curved repetition
  • Boolean — booleans on top of arrays still work cleanly