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Operations
Beyond modeling, Chisel provides a handful of operations for cleaning up SDF stacks, converting to mesh, baking, and managing scene visibility. Most are one-button actions in the Object Properties panel or pie menu.
Topics
- Convert to Mesh — Dual Contouring or Marching Cubes export
- Rebuild Mesh — refresh the proxy mesh after edits
- Clean — detach a Chisel object from its boolean parents
- Apply Modifiers — convert and remove the source shapes in one click
- Veil & Unveil — quickly hide / reveal non-rendered objects
For map baking (normal / height / mask / diffuse), see Render Engine: Baking.
5 items under this folder.