Chisel

Beyond modeling, Chisel provides a handful of operations for cleaning up SDF stacks, converting to mesh, baking, and managing scene visibility. Most are one-button actions in the Object Properties panel or pie menu.

Topics

  • Convert to Mesh — Dual Contouring or Marching Cubes export
  • Rebuild Mesh — refresh the proxy mesh after edits
  • Clean — detach a Chisel object from its boolean parents
  • Apply Modifiers — convert and remove the source shapes in one click
  • Veil & Unveil — quickly hide / reveal non-rendered objects

For map baking (normal / height / mask / diffuse), see Render Engine: Baking.

5 items under this folder.