Chisel

Push a target shape outward (Emboss) or inward (Engrave) into the surface of the active object. The displacement carries the rounding profile of both the outer seam and the inner corner — so you get fillets where the feature meets the surface and where it meets itself.

Displace settings

Two independent rounding controls in one modifier. Use them when, say, you want a sharp logo with softly-blended edges into the panel — set the inner profile sharp and the outer profile round.

Emboss

Raises the stamp out of the host surface.

Emboss

Engrave

Recesses the stamp into the host surface.

Engrave

Parameters

  • Target — the shape used as the displacement stamp. The field is a native object search box labelled Target; type or pick the stamp by name.
  • Mode — Emboss (raise) or Engrave (recess)
  • Strength — displacement amount (0.0–10.0, soft max 1.0, default 0.1)

Outer edge (where the stamp meets the host surface)

  • Blend Radius — fillet radius at the outer seam (0.0–10.0, soft max 2.0)
  • Blend Profile — Round / Sharp / Soft / Tight / Chamfer
  • Blend Smooth (Chamfer only)

Inner edge (the corner of the embossed feature itself)

  • Inner Radius — fillet radius at the corner of the feature (0.0–10.0, soft max 2.0)
  • Inner Profile — Round / Sharp / Soft / Tight / Chamfer
  • Inner Smooth (Chamfer only)

Setup

  1. Create the host object (the surface you want to emboss into).
  2. Create the stamp object (any Chisel primitive or modifier stack).
  3. On the host, add an Emboss (or Engrave) modifier.
  4. Set Target to the stamp.
  5. Tune Strength, then Blend Radius (outer) and Inner Radius (inner) to taste.

Use cases

  • Logos and stamps — embossed text on a button, recessed brand mark on a panel
  • Worn surfaces — large engraved features for tool wear, scratches, depressions
  • Decorative reliefs — emboss a curve-based shape onto an architectural panel

See also